Tuesday 27 November 2012

1 Reason Why

I tried to make a list of my own experiences with sexism in the games industry though I came to a very quick block when I realised I've been pretty fortunate. The only time I felt truly uncomfortable was trying to play the demo for duke nukem at the gadget show, some guy stood behind me watching and gave me a fear of playing games in public ever again.
Seriously, if you see me at eurogamer, you'll see me looking at the games with a faked disdain as I make a note of what I want to buy but avoid queuing at all possibilities because someone, somewhere will be watching me.

The worse comments I've had about gaming have come from mothers. Like the one who said "haven't you grown out of it yet", the best comment "you give me hope that my son will find a partner one day"
I'm unsure if my username devilmaycare34 gives me some immunity when I comment on things at kotaku and other places. If I don't state I'm a woman they automatically accept my comment from a male perspective. I probably shouldn't have to hide.

I really feel for the women who have had the worst co workers in the world over at #1reasonwhy on twitter and I'm going to list the things I am thankful for instead.

I'm thankful that I met my partner in a Japanese class where he looked up to me and was grateful we shared lots of hobbies. He also appreciates that I buy more games than him.

I'm grateful to the customers at work that remind me they aren't all douche bags and sometimes make me feel really good about being a gamer, a designer, a seamstress.

I'm thankful to the girl last week that acted like my life was actually going somewhere and she was jealous. I'm starting my own business at rapture costumiers I've never considered it to be a momentous occasion as I'm still starting out but to this girl it was more than she had ever tried to do.

I'm grateful to my uni class for all the girls that thought I was one of the smartest people around, and even though they wouldn't always invite me to a conversation, they pocketed me in the category of - person to ask questions to. They were also really appreciative of my computer know how.

I also want to thank the guys on Kotaku that have awesome wives and know that we have brains in our bodies and not just sandwich making hands.  (Although I did tell my boyfriend to make me a sandwich yesterday and it really works both ways)

I'm immensely proud of the women who decided the games industry was their future and they fight to make people aware whilst the people they work with will read their pages and ridicule them as only people can.

Keep up the hard work ladies because you are the front line.



Saturday 22 September 2012

Broken Sword The Serpents Curse achieves OVER 9000!



The aim of 'Revolution' for 'The Serpent's Curse' was $400 000. All those whom pledged over at kickstarter achieved the goal within the first 2 weeks. Then Rev team rolled out their increased targets. The dream, as it were. The end goal was $800 000 with the potential of greenlighting Beneath a Steel Sky 2 if it got to 1 million. This never quite happened as kickstarter pledges and paypal pledges amount to just short of $820 000.

The good news? Revolution will now have to bring back characters like Pearl and Duane (are they really under cover operatives?) and the Goat. The goat that now has it's own page, t-shirt, memory stick. 15000 people out there now have goat fever. 

Being part of the kickstarter for the last 4 weeks has been phenomenal. Unlike Double Fine that achieved it's goal within a few hours and then kept increasing, and unlike Pinkerton Road which struggled past its' goal to a decent 500 000, I kept an eye on broken sword continuously. The 15000 people who pledged kept gradually pouring what money they could into the project. You could see and feel the effort we were putting in and I'm sure I wasn't alone watching those last 5 seconds count down on the kickstarter page. 

It has been a fantastic experience to be part of and I look forward to seeing my name along with the 500 others who are now Knights of the Broken Sword, in the credits. 

Well done Revolution. Well done Cecil.

Vive le Revolution!

Friday 29 June 2012

Was Cinderella as passive as Disney make out? You decide!



I've always been a fan of Visual Novels (VN's), some more savoury than others, however here in the west you can either buy from JAST and other places online for £20-30 or not at all.
Cinders is extremely refreshing, not only for the fact that it isn't a Japanese developer and there is a certain lack of sex in it (By all means not a bad thing) but it has clear choices throughout that equal the different endings. By the end of your first run through you will have a clear vision of how much work is ahead of you if you wish to obtain all of them.

Cinders, as you have probably guessed, is about Cinderella. Her father is gone, she's left with 2 fairly uptight sisters and a vicious step mother. We assume these things because of how Cinderella has been portrayed in the past. In reality, or virtually, her mother is trying to rescue their lifestyle whilst giving her daughters the upper hand, because your own children always come first, one sister- Gloria- is trying so hard to walk her mothers footsteps there is a rod inserted... and Sofia just wants to be left alone to read in her own room, but she seems to have more promise for being nice for Gloria.

I assume in the course of the game there are 4 main outcomes involving 3 men. The Prince Basile (or Basil, not entirely sure as he's called Basile throughout but in their splash screen for his character they called him Basil, let's hope Moacube notice and rectify it), Captain Perrault (My personal favourite on my first run through as he has a certain Kingdom Hearts love of belts and a realistic look on life) and Tobias (Childhood friend to Cinders, expanding entrepreneur of his own business and a very real escape for our dear girl).
I have to admit I'm not fond of Tobias and I would like more interaction with the prince but maybe my love of these characters is more understandable when I explain my path through the game.

It was a dark and lonely night, with a small candle to light my way. I jest. I sat down to play Cinders and paid my £18 fee and very quickly booted up the game. Remember there is a full screen option and you can use the enter key if your clicking finger is getting tired. I suggest using two fingers, it seems to be less stressful on the hand. The story began where it ends, this scene never changes even at the other end of the game, Perrault barges in demanding Cinders appearance, the rest of the game is a flashback, though fortunately not a Naruto flashback.
From here on there are choices galore and several save slots so you can go back to points without starting over. I played with Cinders life, I suppose, the way I would have played my own. Plagued by having a mother who never brought me up and hasn't spoken to me in years may have left me a little jaded. I didn't particularly want the kingdom as I feel being a Queen is just too much hard work and Tobias was just too tame for me.

(Spoilers below)

I aimed for the good captain, I flirted with him, I suggested we run away together, we didn't know each other well at all, and then...it fell apart. I wanted him to arrest my step mother and he took an instant dislike to me. I was devastated, my ending was to take back my family home, have sisters who despised me, a mother who became a shadow of her former self, a kingdom that loved me but no man that did. I was alone and married some crummy aristocrat later on where I no doubt die a lonely bitter death.
The plus side you ask? Save when you see important choices and return to them to see what happens with the other options. There are many variations and I've still only done 50%of the endings for one of the categories, which there are 4 of. I went back and aimed for the Prince but with my previous paths I already lost my heart to another so it was a loveless marriage with many other factors I won't spoil here, but the point is;

(Spoilers end)

Your choice's matter!

If you want Cinders to be a b*itch you can, if you want her to be passive, you can, if you want her to have flowers streaming from her rear end, you can. It's the best VN I have played in years, I'm contemplating doing another run through for more endings, and this time I won't befriend the good captain, I'm interested to see how I fall for the prince. Maybe it's similar to one of the characters in Princess Debut where you must refuse everybody in order to obtain him, maybe...

My leaving thoughts on Cinders are= Buy it with a great aplomb!
But also the characters are well rounded, even Madame Ghede the Voodoo witch and the great fairy whom you won't hear about from me here. There are still a few spelling errors in the end part of the game, though I only noticed about 3 which was impressive for such a text heavy game. The art style is divine and reminds me of Alfonse Mucha.

 Give them your money!

Visit Moacube to purchase the game on Mac or Pc.

Welcome to Devilmaygame!

My name is Hayley and I wanted to make a small gaming blog talking about different aspects of gaming, those I love, those I hate and making a blog from a females point of view.
I play my own games, sometime I rely on a hints system if I'm too dumb or strapped for time. Games will be current they will be old, I'll tell you if I bought something and actually played it or if it ended up in the collection looking pretty on the shelf. I will always be honest.
This will happen alongside my up and coming business rapture costumiers which will hopefully house costume patterns for those wanting to dress as their favourite characters. 

For those who come and read and stay with me I welcome you all and welcome the conversations!